20/05/2016

3 Minute Short Film - Modelling - Lady

3 Minute Short Film

Modelling

-Lady


The lady design was nice and was going after a bit of anime style with medium eyes and a small cute nose. The inital design was the lady to be a Cyclopes with other characters being some kind of mythical creature but later decided it did not work out. The design later on went on to be based on a cute and friendly looking girl.

 

Modelling her body was quick with a simple curve design and the arms were quick. The Hands a spanned copied the previous crested and modified to fit the character. Doing the head was easy at first but when I went into the details the reference design I had created started to show mistakes and a lot of them, especially when trying to sync between the front and side profile. I looked on the net for some reference and found Scarlet Johanson's front and profile pics which I used as reference to finish the detailing. After I showed this to my tutors they made me do some major changes and which was the end of it. Legs was easy but the foot was new as the design was for high heels. Since I had never seen heels closely, I had to do a lot of research on pinterest (and now my pinterest feed keeps showing woman footware)  and Amazon and Google looking at flare images which made the modelling process easy.

Scarlet Johansson

 


Body


Evolution of face.
 



Texturing, I had a image of cloth material which I had taken earlier so I used it for the body,  while using the same wood texture on face, hands and legs. In the colour department I used a single colour for the dress wit a line at the back for zip. I also created three different colour maps for the clothes to differentiate between different days. They were green blue and pink.

UV Maps.





After texturing I went on to hair. This was a challenge as I wanted to try the hair effects in maya. First I used the new xgen tool took a lot of time to understand it by looking at videos on YouTube and a 3hr lesson on Linda.com. I got the basics of making hair and went with a minimalist style at first. After a lot of work over a whole day I finally finished something very awesome.



The rigging wasnt much of a challenge and went on quickly except having to figure out skin weights which just needed care and time.


After all this,  when I started animating the worst thing happened the hair system just was not being produced by the computer cause of some file management issue. I tried to find a fix but couldn't find one the ones I found were too much work which I would need to do evertime I opened the file if I skipped once it would need more work. So after getting Mad and trying to get over it I decided to create our targets model a hair shape. Some I was low on time at this point I went on with a simple quick look and had to be happy with what I got but it did look good. 



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